In Trade Winds each team plays the crew of a pirate ship that arrives with a hull full of ‘booty’ to trade. Their goal is to accumulate treasure by building relationships with other traders in port while using their guile to gather vital market information. The game takes place in four cycles, 4 years. Each year commences with teams trading and ends with them returning to port to collect bounty on certain goods. As the game progresses, teams develop relationships with other teams and share gained knowledge.Their goal is to accumulate treasure by building relationships with other traders in port while using their guile to gather vital market information.
A fun fast moving and highly immersive pirate- themed game that explores the skills of negotiation, information gathering and networking. Trade winds an incredibly versatile game; it grabs participant’s attentions immediately and always creates a highly charged atmosphere. The crux of the game centres on establishing trust in customer relationships, how the teams manages this is the key to their success. Although this is a competitive exercise, the most successful teams are those that collaborate with others to build win-win outcomes while at the same time focusing on their own bottom line results.